3D modeling
12 principles
Stretch and squash: Bouncing ball
Anticipation: go back when it go forward
Staging: character and environment
Straight ahead and pose to pose: frame by frame or key frame and in-between
Follow through and overlapping: movement don’t stop suddenly, guan xing
Slow in and slow out: running
Arcs: things move along arcs
Secondary action: actions except main actions which show the personality (how she or he is feeling)
Timing; using timing to change the speed(physical movements) of objects
Exaggeration: visual impact personality also
Solid drawing: shapes shadow should be right in 3D world
Appeal: good character style personality plot
modify center pivot: reset zhongxindian
project window to create a new project and save as test1/2 create reference of test1/2
S-key frame F yundongxian










drag original one into d drive open maya file set project chose that file in d drive create reference chose maya file 6-show texture



render setting – sample – noise less
illuminates by default – turn off the light





